For the PC version of Dark Souls 2 a new patch is released, which is to solve the “Durability bug” and a number of other problems in the game world. What really happens in this Durability bug? When you swing weapons in Dark Souls 2, the durability of the item decreases with increasing duration of the fight from ever. Usually that’s not a big deal because the weapons can be repaired at the blacksmith, but with the PC version, the objects were much faster than broken in the reactions comparing with PlayStation 3 and Xbox 360. The reason for the increased wear is for the higher frame rate, because oddly enough, the game calculates the durability loss based on the number of images displayed per second. And since the PC version runs at 60 frames per second, the (old) console versions exceeds to the two or three times, hence the durability loss is fast according to the height.
You can find the patch notes of Dark Souls 2 to fix durability bug by visiting this link and below:
On Xbox One, PlayStation 4, Steam (DirectX 9), Steam (DirectX 11):
- Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
- Fixed issue whereby actions requiring both button and stick controller input (Jump Attack, Guard Break) were not properly registering in-game.
On Xbox One, PlayStation 4, Steam (DirectX 11):
- Fixed issue whereby summoning sign was displayed in Drangleic Castle and Throne of Want even though the player had defeated all bosses in the area.
- Fixed issue whereby the moment of death replay for some blood stains weren’t being displayed online.
- Fixed issue whereby client side may hang during the event movie for Laddersmith Gilligan in Earthen Peak.
- Fixed issue whereby the Host may not be able to load their save data after stopping the game while waiting for matching to complete in online mode.
On Xbox One:
- Fixed issue whereby game may quit suddenly if player pauses the system during online multiplayer.
- Fixed issue whereby game may leave online multiplayer if the user pauses the system during online play then starts the game again.
- Fixes issue whereby the game may hang if the user goes back and forth between different maps over and over again.
- Fixed issue whereby the host may not return to normal offline play as intended when their network connection is cut off during online multiplayer.
On Steam (DirectX 9):
- Fixed issue whereby, when playing online, it may appear that the player is sliding forward because the walking motion animation is not being displayed properly.