At E3 2018, CD Projekt showed a long gameplay video of Cyberpunk 2077, and needless to say, it greatly enhanced the fans. However, Mateusz Tomaszkiewicz, the director of the game, tried to dampen the enthusiasm a little, stating that the game will be different than the build used to make that gameplay video.
This does not mean that the heart of the game has changed, and there will always be an open world RPG with a massive narrative component, with missions that can be completed differently, and will always be set in the universe of Cyberpunk 2020.
What Tomaszkiewicz tried to say is that CD Projekt had time to work on several elements that had not been shown in the demo, and there were also some changes in the missions. For example, the mission shown in the
Cyberpunk 2077 demo will not be the same as in the final version of the game.
Even from a graphics point of view things can change, but if for better or for worse the thing is not known.
Tomaszkiewicz also wanted to talk about the shooting aspect of
Cyberpunk 2077: being an RPG, there will be statistics, damage values, numbers and so on, but what the team is working on is to find a good balance between arcade and realism: in short, we want to avoid the extreme realism where a blow is able to kill, but also to avoid opposite situations, as happens in Borderlands.