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Cyberpunk 2077 Features A Consequence System for Every Action

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Except CD Projekt RED, nobody knows when Cyberpunk 2077 will arrive and although the mood of some fans waned a bit after the Polish studio confirmed that what has been seen so far is in the pre-Alpha phase of development, the hype for the RPG is still alive.

However, it seems that those responsible for the title have decided to torture us and as the weeks pass we know a little more of what awaits us in the Night City and recently Mike Pondsmith spoke about the system of acts and consequences that will shape the advance in the story.

During an interview with the LastKnownMeal YouTube channel, Mike Pondsmith, creator of the role-playing game of Cyberpunk 2020 and whose work is the basis of what we now know as Cyberpunk 2077, spoke about the consequences that some of the acts presented will have in the RPG.

In that sense, Pondsmith declared: “One of the binding philosophies of the game is that your actions have consequences. And that also goes back to the original sources in the tabletop game. In the tabletop game, there is no system for karma- good things, and so forth. But you can pretty much guess that if you blow away some guy in a gang, his gang’s going to remember, and they’re going to find you. That is realistic, that is the way things really go.”

Later, Pondsmith assured that the relationship between the acts and the consequences in Cyberpunk 2077 will not be presented in a simple way, nor responding to strong or compromising situations, because it can be something as simple as a consequence of ignoring or paying attention to a character: “Sometimes it comes and bites you in the butt in ways you never expected. We were kidding the other day in the office about that moment when you’re driving on the freeway, and somebody cuts you off, and you flip them off, and then you go into the bank, and there’s the guy you flipped off behind the counter! This sort of stuff happens!”

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Cyberpunk 2077 is still without a release date for PlayStation 4, Xbox One, and PC.