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CEO Explains Why He Sold Respawn to Electronic Arts for Over $400 Million

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Yesterday, Electronic Arts announced that it had reached an agreement to acquire Respawn, a studio known for its work in the Titanfall franchise. For many, this decision was difficult to understand, so Vince Zampella, co-founder and president of Respawn, explained why they accepted the deal.

In a recent interview with GamesBeat, Zampella stressed that they have a long relationship with Electronic Arts and that being one of the company’s studios will help them “do something bigger”. That is, they needed the resources and experience of the distributor to achieve their goals.

“We see the need for bigger resources to make bigger games that are at the right level of competitiveness. EA has great knowledge for live services stuff that we are looking at and the game industry is transitioning to that. We can learn a lot from,” Zampella said.

Later on, he pointed out that being part of Electronic Arts will not limit their creative freedom and in fact will help them to have greater tranquility in many ways: “[When you’re independent] You have to worry about security and foundation of the company. How do you get to new games while still maintaining old games. I am not worried. I think the creative freedom is still here. So we get the best of both worlds. Ultimately, it is a contract with EA. We have to collaborate well together and that doesn’t change.”

“Ultimately, my message is we are still Respawn and we are going to make the same games we did before, and hopefully better. Anyone who is a fan of Respawn should trust us that what we are doing what we think is best for the future of Respawn and our games. We intend to deliver to our fans everything and more than we did in the past,” Zampella concluded.

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Currently, Respawn Entertainment is working on several projects, among which there is a new installment of Titanfall, an adventure based on Star Wars and a virtual reality title for Oculus Rift.

What do you think that the future holds for Respawn now that it is part of EA? Do you think it could become one of the most important studios of the distributor? Let us know in the comments below.

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