The past E3 2018 left us with the coveted first trailer of Resident Evil 2 Remake. After several years since its announcement, Capcom finally showed the expected return of Resident Evil 2, a remake of the most ambitious title that has generated great expectations among fans of the saga, that also has some notable differences, such as the passage of the fixed camera of the classic games of the series at a third person view on the shoulder.
There are those who fear that the third-person camera could mean the step to an adventure more focused on action, such as shooters, although it does not seem that this is going to be the case. In an interview with GameInformer, producers Yoshiaki Hirabayashi and Tsuyoshi Kanda have talked about Resident Evil 2 Remake, the game’s camera, and its approach primarily as a survival horror game rather than as a shooter.
“You look at Resident Evil 4, its combination of over-the-shoulder perspective and more shooter-based gameplay, and that was the same for Resident Evils 4, 5, and 6. Just because this remake has gone over-the-shoulder doesn’t mean that it also has a shooter focus. This is something we really want to make clear – we want people to separate in their minds what an over-the-shoulder game is and what a shooter is. Resident Evil 2 2019 is over-the-shoulder plus survival horror. Which is actually a kind of an unprecedented combination for the series,” said Hirabayashi.
To this, Tsuyoshi Kanda added that “This game is going to be slower paced, resource management, survival-horror adventure gameplay with backtracking metroidvania exploration puzzle-solving – we’re not really adding shooter gameplay to it at all. I think if anyone has any concerns that over-the-shoulder is going to make it an action game, then we can tell you “No, it feels like Resident Evil 2,” it’s just that there’s a brand-new perspective.”
We remind you that the return of Leon and Claire will be available from January 29, 2019 on PS4, PC, and Xbox One.