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Bloodstained: Ritual of the Night development is just 20-30% complete

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Koji Igarashi was interviewed in the latest issue of Famitsu, and on this occasion he has revealed that the development of Bloodstained Ritual of the Night is now complete between 20 and 30%. The producer admits the need to speed up work in order to meet the deadline set by the publisher or by 2018.

For years now the Kickstarter campaign had been already ended for Bloodstained: Ritual of the Night, the spiritual follow-up of the Castlevania series, and it has already been announced that the title will be delayed than originally expected. How late? The latest news will not make those happy who are eagerly waiting for the game, as Koji Igarashi, director of the game, talked about the development of the game which is completed only 20-30% in total now.

Koji Igarashi himself has admitted that if he wants to release the game in 2018 then he needs to speed up a bit work. I wonder if they will really succeed or if, at this point, we’ll play the game in 2019.

At the moment there is no mention of any further delay, the producer has announced that he will use the aid of external studios to try to complete the project in the timescale.

The Wii U version was canceled just to speed up the production process, the game is in fact developed with the Unreal Engine 4, engine not supported by the old Nintendo platform.

Bloodstained Ritual of the Night is expected to release in 2018 on PC, Xbox One, PlayStation 4, PlayStation Vita and Nintendo Switch.

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