Near the publication of the awaited Demo of Anthem, the Lead Producer Michael Gamble has returned to the Loot Box question to confirm the willingness of BioWare and not to use them in their next, ambitious sci-fi action game called Anthem veined by role-playing elements.
In a fruitful exchange of views with the followers on his official Twitter profile, the producer of Anthem has rather specified that for BioWare the Loot Boxes are useless as “it serves no purpose.”
According to what was described by Gamble, therefore, the plans related to cosmetic objects will remain those outlined: to be able to acquire elements of equipment and aesthetic customizations, as a result, it will be necessary to face the missions of the main campaign, free roaming activities and challenges high level that will involve users in the generous endgame provided by the authors of the Canadian subsidiary of Electronic Arts.
Parallel and complementary to the aesthetic objects obtainable with the natural progression of the gaming experience there will then be other digital bonuses (always of exquisitely aesthetic nature) for those who wish to purchase the special editions of BioWare’s science fiction colossal scheduled for launch on PC, PlayStation 4 and Xbox One for February 22nd.
Regardless of the version purchased, those who will pre-order the title will be able to download the Anthem Demo starting from January 25 with the EA Access and Origin Access subscribers: for all the others, however, there will be waiting until February 1.