In E3 2017, Electronic Arts and BioWare announced Anthem, an ambitious project that seeks to take players to an immersive and attractive online world. Shortly after this revelation, it was said that it is scheduled to debut at the end of 2018; however, recent reports say that will not happen.
According to sources of Kotaku, within BioWare, they say that the Anthem’s launch window for the fall of 2018 was “never realistic”. Thus, its members believe that it is most likely to arrive before the second quarter of 2018, as they doubt that Electronic Arts will allow them to delay it to a date after the end of the next fiscal year (April 2018-March 2019).
The article also mentions that while many BioWare members believe they are working on a good game, they feel pressured by different factors. The first is that many think that Anthem is a crucial project that could have an impact on the future of the studio if it does not meet the expectations of Electronic Arts. In addition, it points out that controversies related to Star Wars: Battlefront II and Destiny 2 have increased the pressure to make Anthem a great experience.
Another detail that seems important to mention is that the 2 BioWare studios – Edmonton and Austin – will be focused on the development of Anthem until it makes its debut. In addition, today it was confirmed that Mark Darrah, the executive producer of the Dragon Age franchise, joined the team of this project. Despite this, the studio also has other things in mind and has small groups of people dedicated to create the next Dragon Age and support Star Wars: The Old Republic.
In other news, although Anthem will possibly have loot boxes, analysts believe that the game will only have cosmetic objects. In addition, we believe that you will be interested to know that the title will not use dynamic difficulty adjustment system.
Anthem is in development for PlayStation 4, Xbox One and PC. What do you think about this situation? Do you think BioWare will achieve Anthem’s expectations? Tell us in the comments below.