The name of Patrice Desilets will be familiar to many players of the Assassin’s Creed saga since the designer worked in the first episodes of the license next to Jade Raymond. He was one of the creators of the franchise and was largely to blame for its success. But the time came when he decided to leave Ubisoft because he did not communicate with the path followed by the firm.
In an interview with Gameology, Desilets wanted to explain the reasons that led him to leave his post at Ubisoft as head of Assassin’s Creed. It was his girlfriend who opened his eyes by showing that he was not satisfied with his job and that he needed a change in his professional life.
“My biggest struggle with being in an organization is that I was the guy doing interviews like what we’re doing right now, and I had to come up with political lying. I would receive comments and decisions made by other people and not me, because it’s all about compromising when you’re in a big organization somehow,” explains the designer in the interview.
Desilets recognizes that within his role as creative director, “it’s tough to live by the decisions of others, when being in front of the camera or Skype. And I said I’m not a really good liar so I can’t do it anymore,” pointing out the situations experienced in Ubisoft.
The former creative director of Assassin’s Creed does not go into details about the aspects in which he had to lie or feel uncomfortable talking about the Altair and Ezio saga. What is clear is that when you work in a corporation the size of Ubisoft with “a really big franchise”, he was just making money “for other people and they don’t really care about you”
Patrice Desilets is now working on Ancestors: The Humankind Odyssey, a new project in development which will be available on PC. Ancestors takes players to Africa 10 million years ago. From there, you will witness the evolution of the human being until the present time. You will not only discover the physical changes that took place in our species, but also in the cultural sphere.