Need for Speed ​​Payback Producer Talks About Microtransactions and Absence of Always Online Connection

In a few days Need for Speed Payback will be available, the new installment of the series developed by Ghost Games that will come to PS4, Xbox One and PC.


In the midst of a controversial climate for video game companies caused by the presence of microtransactions and permanent connection as a requirement to play, Marcus Nilsson, producer of the game, addressed these issues and their presence or absence in the new title.

In an interview with Glixel, Marcus Nilsson, the executive producer of Need for Speed Payback and founder of the EA studio, Ghost Games, talked about controversial topics such as microtransactions and the permanent connection.

Initially, Nilsson gave his opinion about the presence of microtransactions in the game, which will allow the player to buy a piece of his car but can also be achieved by playing: “It’s clear prices haven’t really gone up. That’s clear. I also know that producing games is more expensive than it has ever been. The game universe is changing in front of us now. We see more people playing fewer games for longer. Engagement is important. But how do we deliver longer experiences? The bottom line is that it’s very hard to find this golden path that’s liked by everyone. We make games that are $60 and some might think that it’s worth $40. What’s the value in the package delivered?”

On the other hand, Nilsson referred to the absence of permanent connection to play Need for Speed Payback, something that will be liked by the users who have critically criticized this requirement, although he made it clear that it is undoubtedly a supportive implementation that would improve the experience: “I fundamentally think we can offer greater play value from being a connected experience because we will have more up-to-date data and can tweak stuff on the fly. We are building games now where we put more logic on the servers. I’m a true believer that connected experiences are better, but I’ve made the decision to support offline play. A large portion of our audience wanted that and we listened. That’s what you do, you listen to feedback and combine that with your own ideas.”

Need for Speed Payback will arrive on November 10 on PS4, Xbox One and PC, but EA Access users will be able to experience the title sooner.