The development team of Sony Interactive Entertainment Santa Monica (SIE Santa Monica) has aimed to make major changes to the new title of God of War.
After 3 successful titles, Cory Barlog, game director, decided that it was time to change some elements of the original formula and he recently talked about the new system of development for the title.
In an interview to be published in the Official PlayStation Magazine in October (Issue #140, October 2017), Cory Barlog, director of God of War revealed some details about the system of development for the new title.
According to the director, at the beginning, we will notice that the old system, in which we paused the game to manage resources and improve weapons and powers, has been left behind to give way to a system that has a direct relationship with the history of the game and its context.
As you know, God of War is developed based on the Norse mythology and it is precisely from the same that we can develop Kratos and his son Atreus in what corresponds to equipment, weapons, and powers. To develop the characters we will have the presence of brothers Brokk and Syndri, blacksmiths who, according to the mythology of the region, were creators of Thor’s Hammer.
The role of these mythological blacksmiths will be to help Kratos and Atreus improve their combat, weapons and equipment skills. However, this occurs in the middle of a family dispute because Brokk and Syndri are in a conflict that has lasted 50 years by the time the events of God of War take place.
According to Barlog, the conflict between siblings will be reflected in the story and to go with each one will reveal important information about the story arc and you can even change its history depending on the decisions you make.
God of War will release sometime in early 2018 for PlayStation 4.