Ex-Visceral Dev: Single-Player Linear Games Are Going to Disappear Is Totally Absurd

Zach Wilson, the former designer of Dead Space and Dead Space 2, has recently been interviewed by GamesIndustry and on this occasion, he has expressed his views on the future of single-player games, which he believes will still be of great popularity in the future.


In that sense, Wilson stated the following in the interview: “The assertion that single-player linear games are going to disappear is totally absurd. EA might not be the company that carries that torch, but there are so many groups out there that are passionate about this kind of game that they won’t go away. Personally, I’d like to see fewer games with higher quality across the board, which is probably what will happen.”

“There’s also the case that ‘single-player linear’ is a term without a concrete definition. Everyone agrees that The Last of Us is SPL, but what about Bioshock? What about Dishonored? Where does the line blur between SPL and ‘immersive sim’ and ‘open world’? It’s a gradient of possibilities, not just one type of thing.”

Zach then continues talking about Visceral Games: “I have a lot of really good friends there [Visceral Games] that were spectacularly talented, and Dead Space 2 is one of my all-time favorite games. We’ll always have Dead Space 2, but there was a lightning in a bottle there that will never be recaptured. It’s the same with a lot of the greatest games; they’re just a moment in time where the stars aligned and everything came together. I’m proud of Battlefield Hardline and proud to share in the legacy of Visceral Games.”

A statement in sharp contrast to those of Manveer Heir, former BioWare dev, who does not see great future in single player games, particularly from the front of Electronic Arts.