EA Reduces Star Wars Battlefront II Hero Costs by 75 Percent After Widespread Complaints

This weekend, a player with early access to Star Wars: Battlefront II revealed that to get the credits needed to unlock a hero, it was necessary to invest approximately 40 hours of play. Several community members did not like this, so they raised their voices on different channels of Internet communication and invited others to do the same. The previous thing paid off since it led EA to make the necessary changes to deliver a fairer system.


“Since the start of the project, listening to fans has been important in making sure Star Wars Battlefront II is the very best experience for all of you. We’ve done this with the closed alpha, through the beta last month, and our Play First Trial. And we continue to make adjustments based on your feedback as the game launches worldwide this week. Listening, and providing choices in how you play, will always be our principle with Star Wars Battlefront II. There’s been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader. Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it’s clear that more changes were needed,” John Wasilczyk, executive producer of Battlefront II, said in a blog post.

Thus, Electronic Arts reduced 75% cost of all the heroes of Star Wars: Battlefront II. This way you can get characters like Luke Skywalker and Darth Vader for 15000 credits each, while Palpatine, Chewbacca, and Leia Organa will be offered in exchange for 10000 credits. Finally, you must pay 5000 credits to get Iden Versio, the protagonist of the Battlefront II campaign. With these prices, EA feels that getting the heroes will feel like an achievement and also something accessible for players of all profiles.

Later, Wasilczyk made it clear that this will not be the last change that comes to the game since they will continue to listen to the community with the sole objective of improving. “We know some of our most passionate fans, including those in our subreddit, have voiced their opinions, and we hear you. We’re making the changes to the credit levels for unlocking heroes and we’re going to keep making changes to improve the game experience over time. We welcome the conversation.”

Finally, Wasilczyk announced that members of the Battlefront II development team will connect to Reddit this Wednesday to have a question and answer session with the community. They are expected to share more details about it in the distributor’s social media profiles.

In other news, a few hours ago EA’s Community Manager revealed that he has received death threats after the controversy exploded behind this title.

Star Wars: Battlefront II will debut on November 17 on PlayStation 4, Xbox One and PC.

What do you think of these changes? Do you think they were necessary? Tell us in the comments below.