Crash Bandicoot Trilogy N. Sane Team responds to criticism about the difficulty

For weeks now we are talking about the excessive difficulty of Crash Bandicoot Trilogy N. Sane, and some have even gone to compare the game with Dark Souls. A comparison obviously complicated and certainly excessive, that prompted the Vicarious Visions team to shed light on this topic.


The developers claim to have worked with the aim of reducing the frustrating moments but left unchanged the feeling and the challenge level of the original games. For this reason, it was decided to standardize controls, making them unique for all three chapters, as well as the jump system and collisions, inherited from Crash Bandicoot: Warped and also applied it to the remastered version of Crash Bandicoot and Crash Bandicoot 2: Cortex Strikes Back.

The team confirmed the differences from the original games, especially with regard to land, which is now slightly faster. Even collisions are different when compared to those of games released on the PlayStation One, why certain steps require more precision.

Vicarious Visions concludes explaining how the difficulty level has not been increased and the confirmation would come from the presence of checkpoints and the dynamic difficulty, which pushes the AI to adapt to the ability of the players.

The team’s advice is to start playing Crash Bandicoot: Warped, the title more modern from which you started as a base for the remastered version, so you can become familiar with the jumps, controls, and the system of collisions.

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