A Way Out Dev: PS4 Pro is like a 5 year old PC and it is really holding developers back

Josef Fares (producer of A Way Out) was recently interviewed by Engadget and on this occasion he talked about his new project announced at E3, explaining how the team has had to make some minor technical compromise to optimize the game on all platforms (PC, Xbox One and PlayStation 4).


A Way Out is a new title, developed by Hazelight, the same makers of Brothers: A Tale of Two Sons and published by EA. We had seen it in action, for the first time, at the conference of E3 2017 by Electronic Arts and, since then, it impressed everyone with its style and unique features, like the ability to play exclusively in split screen co-op.

Interviewed by Engadget, the director and founder of the studio, Josef Fares, was able to speak in more detail about the game and the passion behind its development. At one point, discussing the console versions of A Way Out (remember that the title will be released on PC, PS4, and Xbox One), Fares expressed his opinion on the hardware of the console of the current gen, with a very clear statement.

In particular, Fares has said the following about the potential of the current gaming consoles: “You want the honest truth? This machine is not so strong as you think. This is like a five-year-old PC. If consoles were as powerful as PCs are today, you would see all different games. Most of the work developers put out there is to make them work on consoles.”

Recall that A Way Out is currently under development and will be published by Electronic Arts in early 2018 on PC, PlayStation 4 and Xbox One.

What do you think of these statements? Let us know about your opinion in the comments below.

  • justerthought

    I think this dev is 5 years old. Does he not know that consoles have always been 5 years behind PC’s. Console gamers always get what was on PC in the following console gen.

    Consoles have never been about being the best or pushing the cutting edge. They have always focused on supplying as much as possible at a low cost for the mass market by using tight optimisation to leverage the hardware with maximum efficiency.

    In the past the console version was so different to the PC version, it almost looked like a different game. Even the maps and corridors where smaller, and often layed out differently. Everything was scaled to fit. A lot of work was put in to craft a product they could sell to console gamers. Modern devs have forgotten history and become complacent because the new consoles have got closer to PC using a similar tech, but the same rules apply. If you want console sales, put the work in and earn it.

    Lazy devs like we see here were just babs when all that was going on and just want to make the PC version because it’s easy to push the cutting edge and make yourself look good, then expect the consoles to match up. Meanwhile console gamers are looking at him and thinking, man up and stop whining if you want my money.

    This dev just wants to brute force the PC to do stuff without any optimisation, expecting PC gamers to compensate by costly upgrades. He also feels that consoles are stopping him from doing that because he also wants to milk the console cash cow without putting in the work.

    The reason why it’s important to highlight this lazy dev is because he’s not a naive deluded punter, he’s a pro working in the industry showing unbelievable ignorance.

    If a PC dev does not want to put in the extra work, then they shouldn’t release on console. You cannot have your cake and eat it by deluding and conning console customers when your work is not up to scratch.

    His arrogance is typical of the master race. The responsibility is not on the console to match his work. The responsibility is on him to make his product work on console. I suspect his mouthing off stunt is designed to gain publicity to market his game. Such bully tactics are l*me and co*ardly. I your game cannot stand up on it own two feet, you’re in the wrong job.